How to Defeat the Alarm: My 30 Day Sleep Challenge

Photo: DHDesign

Over the past month and a half, I have been on a challenge to learn how to wake up at 8 A.M.. This has been something that has eluded me my whole life; my natural tendency is to sleep for 9.5 hours every night and wake up at 10:30 A.M. or later. As someone who wants to be very productive and suck all the fun out of life that I can, this soft spot in my habits has always plagued me.

The Results:
I was able to wake up at 8:00 A.M. 17 out of the 30 days; about 56%. The other 13 days when I got up late were learning experiences to figure out what I was doing wrong. Now that I’ve figured out what needs to be done, I expect that if I continued tracking, then my success percentage would continue to go up. I’ll post another update one month from now to see if that’s true.
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New Site: The Game Prodigy

Hello everyone!  Just an update that I’ve launched a new website for indie game developers, students, and those interested in making it into the games industry: TheGameProdigy.com.  It’s starting to grow quite well — come and join the discussion!

Nintendo is Recalibrating Metacritic

Metacritic is considered the industry standard for game ratings, and rightly so.  By aggregating the opinions and evaluations of well informed and well versed game reviewers, Metacritic is a fairly accurate evaluation of the quality of a video game.  Large and small development companies alike seek to achieve a high Metacritic score, which is understood to have a high correlation with sales.  Extremely high scores in the high 80’s or 90’s also often result in a great deal of respect and admiration for the developer, which can only help them.  As in any entertainment industry, the opinions of the critics, the ones who know the playing field, matter to the rest of us.

Of course, a strong Metacritic score is only part of the equation leading to seven-digit sales figures.  Other factors such as marketing and promotion, hitting the right target audience, and a proper launch date all significantly impact sales on top of the quality of the game itself.  Psychonauts, released in 2005 with a highly favoriable Metacritic score of 88/100, has essentially become the poster child for a great game that, for one reason or another, failed to perform at retail.  However, cases such as Psychonauts, though unfortunate, are rare and are not enough to bring into question the validity of a Metacritic score’s accuracy.  In assessing the quality of a title relative to others in the industry, Metacritic is almost always spot on.  Until recently, everyone has agreed that the system works well enough.

But what happens when instead of being spot on, the gaming press appears to have a blind spot?  What happens with poorly or mediocre rated games go on to break multiplatinum sales records?  What happens when Metacritic is consistently wrong? (more…)

The Virtual Hug: History in the Making

In the late 1800’s, film was a young medium.  Through now as common as the air we breathe, at that time it was only recently that celluloid film was invented, allowing recording to occur in real time.  This invention left aspiring filmmakers as well as audiences scratching their heads as to what people were supposed to do with these “motion pictures”.  How were they different from the theater or the opera?  Could you emulate them?  Could you do things with film that you couldn’t do in other media?

It was a time of experimentation and discovery.  Some of the earliest films stumbled upon the basic rudiments of camera movements, shot selection, and recreating common plays.  Filmmakers learned to establish characters and express stories.  Slowly but surely, film was being welcomed as a new medium.  But there were many more genres left to explore, as well as obstacles to overcome.

Taking film in a new direction

A monumental leap forward for the film medium came in 1896, when Thomas Edison recorded a 47-second film of an event that had never appeared on a motion picture.  It was of a couple who was in love, and they were kissing. (more…)

Random Mario Wallpaper

Here’s some fun Mario wallpaper that I did up using an assortment of Google Images.  If anyone wants it, enjoy.

[Click thumbnail image for full size]

Mario and other characters are (C) Nintendo.