Archive for the ‘Game Design’ Category

Best of the Design Competition

Thanks to everyone who entered the design competition!  It received a good amount of submissions, the best of which will be covered in this post.
To review, the competition was to design a game that had peripheral benefit, a game that the player would view as a worthwhile experience outside of enjoying a piece of entertainment.  [...]

How Megaman 9 Resembles…Real Life?

Though it’s been out for a few months, I only recently downloaded Capcom’s Megaman 9, an anomaly among other recent game releases. It is the latest offering in the classic Megaman series, whose heyday was in the late 80’s and early 90’s. But while other sequels of cherished franchises do everything in their [...]

Design Challenge Posted!

Hello everyone.  I’ve posted a week long design challenge for any developers interested in games for more than entertainment.  Be sure to check it out here.  Best of luck!

Communicating Through A Game

When we meet someone in real life, we are essentially playing a game.
Stage 1 is the Greeting Stage.  You see someone that you know in the distance, and then you have a choice to acknowledge them or not.  If you do acknowledge them, then you have your choice from a variety of greetings: “Hey!” “What’s [...]

McCain’s Porkbarrel Game Lacks Message

The 2008 Presidential race is at the top of the news headlines, with all eyes on Obama and McCain, all ears to the issues.  In this particular election, I’ve been pleased to see the willingness of both campaigns and the nation as a whole to embrace technology, from the Youtube debates to Obama’s extensive website [...]