Archive for the ‘Education’ Category

Tangential Learning in Games

Edge Online recently covered a video by Daniel Floyd discussing the concept of “Tangential Learning” in games.  Floyd begins by discussing the general failure of “Edutainment” games, which are usually focused entirely on teaching a topic to the player and end up being incredibly boring.  On the other hand you have entertainment based games, which [...]

Miliary Suicide Game’s Design Breakdown

Edge Online recently posted an article about the serious game title Beyond the Front, an interactive movie by WILL Interactive that brings the player through the perils of war.  Not war like Call of Duty war, we’re talking about the day to day monotony of military service, the relentless stress that comes with it, and [...]

Proof That Games Can Make You Smarter

Nintendo’s Brain Age game has been out for quite a while; it has been widely embraced by non-gamers, with sales somewhere above 10 million.  The game franchise consists of simple memory, arithmetic, and critical thinking games that claim to boost brain function.  Backed by the research of Dr. Kawashima, consumers play the game not necessarily [...]

Communicating Through A Game

When we meet someone in real life, we are essentially playing a game.
Stage 1 is the Greeting Stage.  You see someone that you know in the distance, and then you have a choice to acknowledge them or not.  If you do acknowledge them, then you have your choice from a variety of greetings: “Hey!” “What’s [...]

Games Replacing Schoolteachers

In my last post on how I outgrew video games, one of the things I mentioned was how games have many substantial capabilities that other media do not.  But what exactly are these capabilities?  Can they be used for anything other than sniping n00bs and defeating winged lizards?
If we want to learn, many students and [...]