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	<title>BriceMorrison.com</title>
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	<link>http://www.bricemorrison.com</link>
	<description>Life is a Game</description>
	<pubDate>Sat, 14 Nov 2009 22:26:00 +0000</pubDate>
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		<title>How to Defeat the Alarm: My 30 Day Sleep Challenge</title>
		<link>http://www.bricemorrison.com/?p=338</link>
		<comments>http://www.bricemorrison.com/?p=338#comments</comments>
		<pubDate>Sat, 14 Nov 2009 18:47:01 +0000</pubDate>
		<dc:creator>Brice</dc:creator>
		
		<category><![CDATA[self improvement]]></category>

		<category><![CDATA[early riser]]></category>

		<category><![CDATA[waking up early]]></category>

		<guid isPermaLink="false">http://www.bricemorrison.com/?p=338</guid>
		<description><![CDATA[
Photo: DHDesign
Over the past month and a half, I have been on a challenge to learn how to wake up at 8 A.M.. This has been something that has eluded me my whole life; my natural tendency is to sleep for 9.5 hours every night and wake up at 10:30 A.M. or later. As someone [...]]]></description>
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		<title>New Site: The Game Prodigy</title>
		<link>http://www.bricemorrison.com/?p=335</link>
		<comments>http://www.bricemorrison.com/?p=335#comments</comments>
		<pubDate>Tue, 20 Oct 2009 06:17:17 +0000</pubDate>
		<dc:creator>Brice</dc:creator>
		
		<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.bricemorrison.com/?p=335</guid>
		<description><![CDATA[
Hello everyone!  Just an update that I&#8217;ve launched a new website for indie game developers, students, and those interested in making it into the games industry: TheGameProdigy.com.  It&#8217;s starting to grow quite well &#8212; come and join the discussion!
]]></description>
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		<title>Nintendo is Recalibrating Metacritic</title>
		<link>http://www.bricemorrison.com/?p=267</link>
		<comments>http://www.bricemorrison.com/?p=267#comments</comments>
		<pubDate>Sat, 27 Dec 2008 07:01:19 +0000</pubDate>
		<dc:creator>Brice</dc:creator>
		
		<category><![CDATA[Articles]]></category>

		<category><![CDATA[Business]]></category>

		<category><![CDATA[Media Studies]]></category>

		<category><![CDATA[blue ocean strategy]]></category>

		<category><![CDATA[harvard business press]]></category>

		<category><![CDATA[metacritic]]></category>

		<category><![CDATA[Nintendo]]></category>

		<category><![CDATA[vgchartz]]></category>

		<guid isPermaLink="false">http://www.bricemorrison.com/?p=267</guid>
		<description><![CDATA[Metacritic is considered the industry standard for game ratings, and rightly so.  By aggregating the opinions and evaluations of well informed and well versed game reviewers, Metacritic is a fairly accurate evaluation of the quality of a video game.  Large and small development companies alike seek to achieve a high Metacritic score, which is understood [...]]]></description>
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		<title>The Virtual Hug: History in the Making</title>
		<link>http://www.bricemorrison.com/?p=259</link>
		<comments>http://www.bricemorrison.com/?p=259#comments</comments>
		<pubDate>Mon, 22 Dec 2008 03:44:44 +0000</pubDate>
		<dc:creator>Brice</dc:creator>
		
		<category><![CDATA[Articles]]></category>

		<category><![CDATA[Media Studies]]></category>

		<category><![CDATA[emotion]]></category>

		<category><![CDATA[mirror's edge]]></category>

		<category><![CDATA[thomas edison]]></category>

		<guid isPermaLink="false">http://www.bricemorrison.com/?p=259</guid>
		<description><![CDATA[In the late 1800&#8217;s, film was a young medium.  Through now as common as the air we breathe, at that time it was only recently that celluloid film was invented, allowing recording to occur in real time.  This invention left aspiring filmmakers as well as audiences scratching their heads as to what people were supposed [...]]]></description>
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		<title>Random Mario Wallpaper</title>
		<link>http://www.bricemorrison.com/?p=264</link>
		<comments>http://www.bricemorrison.com/?p=264#comments</comments>
		<pubDate>Sat, 13 Dec 2008 19:41:40 +0000</pubDate>
		<dc:creator>Brice</dc:creator>
		
		<category><![CDATA[Blog Posts]]></category>

		<category><![CDATA[Personal Projects]]></category>

		<category><![CDATA[download]]></category>

		<category><![CDATA[Nintendo]]></category>

		<category><![CDATA[photoshop]]></category>

		<category><![CDATA[super mario]]></category>

		<category><![CDATA[wallpaper]]></category>

		<guid isPermaLink="false">http://www.bricemorrison.com/?p=264</guid>
		<description><![CDATA[Here&#8217;s some fun Mario wallpaper that I did up using an assortment of Google Images.   If anyone wants it, enjoy.

[Click thumbnail image for full size]
Mario and other characters are (C) Nintendo.
]]></description>
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		<title>Best of the Design Competition</title>
		<link>http://www.bricemorrison.com/?p=247</link>
		<comments>http://www.bricemorrison.com/?p=247#comments</comments>
		<pubDate>Mon, 08 Dec 2008 05:49:50 +0000</pubDate>
		<dc:creator>Brice</dc:creator>
		
		<category><![CDATA[Blog Posts]]></category>

		<category><![CDATA[Community]]></category>

		<category><![CDATA[Game Design]]></category>

		<category><![CDATA[competition]]></category>

		<category><![CDATA[decision simulation]]></category>

		<category><![CDATA[experiential gameplay]]></category>

		<category><![CDATA[news]]></category>

		<guid isPermaLink="false">http://www.bricemorrison.com/?p=247</guid>
		<description><![CDATA[Thanks to everyone who entered the design competition!  It received a good amount of submissions, the best of which will be covered in this post.
To review, the competition was to design a game that had peripheral benefit, a game that the player would view as a worthwhile experience outside of enjoying a piece of entertainment.  [...]]]></description>
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		<title>How Megaman 9 Resembles&#8230;Real Life?</title>
		<link>http://www.bricemorrison.com/?p=228</link>
		<comments>http://www.bricemorrison.com/?p=228#comments</comments>
		<pubDate>Sun, 30 Nov 2008 13:23:05 +0000</pubDate>
		<dc:creator>Brice</dc:creator>
		
		<category><![CDATA[Articles]]></category>

		<category><![CDATA[Game Design]]></category>

		<category><![CDATA[capcom]]></category>

		<category><![CDATA[carol dweck]]></category>

		<category><![CDATA[megaman]]></category>

		<guid isPermaLink="false">http://www.bricemorrison.com/?p=228</guid>
		<description><![CDATA[Though it&#8217;s been out for a few months, I only recently downloaded Capcom&#8217;s Megaman 9, an anomaly among other recent game releases.  It is the latest offering in the classic Megaman series, whose heyday was in the late 80&#8217;s and early 90&#8217;s.  But while other sequels of cherished franchises do everything in their [...]]]></description>
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		<title>Design Competition Extended</title>
		<link>http://www.bricemorrison.com/?p=225</link>
		<comments>http://www.bricemorrison.com/?p=225#comments</comments>
		<pubDate>Tue, 25 Nov 2008 08:00:25 +0000</pubDate>
		<dc:creator>Brice</dc:creator>
		
		<category><![CDATA[Blog Posts]]></category>

		<category><![CDATA[Community]]></category>

		<guid isPermaLink="false">http://www.bricemorrison.com/?p=225</guid>
		<description><![CDATA[Since my Response to Outgrowing Games article only just ran today, I&#8217;ve decided to extend the competition through to next Sunday.  That should give everyone enough time to think of an idea, recover from Thanksgiving meal, and send in an entry.
The response has been wonderful so far; I&#8217;ve enjoyed reading and playing the entries.  Send [...]]]></description>
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		<title>Design Challenge Posted!</title>
		<link>http://www.bricemorrison.com/?p=214</link>
		<comments>http://www.bricemorrison.com/?p=214#comments</comments>
		<pubDate>Wed, 19 Nov 2008 08:23:24 +0000</pubDate>
		<dc:creator>Brice</dc:creator>
		
		<category><![CDATA[Blog Posts]]></category>

		<category><![CDATA[Community]]></category>

		<category><![CDATA[Game Design]]></category>

		<category><![CDATA[challenge]]></category>

		<category><![CDATA[news]]></category>

		<guid isPermaLink="false">http://www.bricemorrison.com/?p=214</guid>
		<description><![CDATA[Hello everyone.  I&#8217;ve posted a week long design challenge for any developers interested in games for more than entertainment.  Be sure to check it out here.  Best of luck!
]]></description>
		<wfw:commentRss>http://www.bricemorrison.com/?feed=rss2&amp;p=214</wfw:commentRss>
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		<item>
		<title>Response to Outgrowing Games</title>
		<link>http://www.bricemorrison.com/?p=168</link>
		<comments>http://www.bricemorrison.com/?p=168#comments</comments>
		<pubDate>Sun, 16 Nov 2008 07:30:34 +0000</pubDate>
		<dc:creator>Brice</dc:creator>
		
		<category><![CDATA[Media Studies]]></category>

		<category><![CDATA[edutainment]]></category>

		<category><![CDATA[gamasutra]]></category>

		<category><![CDATA[news]]></category>

		<guid isPermaLink="false">http://www.bricemorrison.com/?p=168</guid>
		<description><![CDATA[My article on Why I Outgrew Video Games has received considerable press coverage from Gamasutra, Slashdot, Kotaku, and other online news outlets.  The discussion generated around the article has been very thought provoking; many readers sympathized, claiming that they too have been forced to leave games behind as other more important aspects of life crept [...]]]></description>
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