Archive for September, 2008

Braid: The Drowned Masterpiece

Games have at their disposal the tools of every other media: artwork, music, movement, narrative, and character development.  Thus, games should be more than capable of the same feats as their competing media.  If a film can make you cry, so too should games be able to make you cry.  If a story can cause [...]

Game Prototype: Goal Leveler

As I’ve written before in my post on how games can perform some functions of schoolteachers, I believe that the behaviorist properties of interactive entertainment can be put to good use.  Games are more than capable of increasing the quality of a person’s life instead of providing simple enjoyment.  Goal Leveler is a free-to-use (and [...]

Two Years In: The Wii’s Failures

Released in November, 2006, the Nintendo Wii is revolutionary to say the least.  With its innovative user interface, it has completely taken the world by storm by reinventing what video games are and who they are made for.  With nearly 30 million sold worldwide and over 160 million lifetime sales predicted (more than twice that [...]

Games Replacing Schoolteachers

In my last post on how I outgrew video games, one of the things I mentioned was how games have many substantial capabilities that other media do not.  But what exactly are these capabilities?  Can they be used for anything other than sniping n00bs and defeating winged lizards?
If we want to learn, many students and [...]

Why a Game Designer Outgrew Video Games

My mother was never interested in games when I was little. Looking up from her newspaper, she would give a soft smile as she saw my brother and I engrossed in Super Mario Brothers before slipping back into her reading. “Mom!” we called. “Come play Mario with us!” We happily tossed her the controller, only [...]