Archive for November, 2008

How Megaman 9 Resembles…Real Life?

Though it’s been out for a few months, I only recently downloaded Capcom’s Megaman 9, an anomaly among other recent game releases. It is the latest offering in the classic Megaman series, whose heyday was in the late 80’s and early 90’s. But while other sequels of cherished franchises do everything in their [...]

Design Competition Extended

Since my Response to Outgrowing Games article only just ran today, I’ve decided to extend the competition through to next Sunday.  That should give everyone enough time to think of an idea, recover from Thanksgiving meal, and send in an entry.
The response has been wonderful so far; I’ve enjoyed reading and playing the entries.  Send [...]

Design Challenge Posted!

Hello everyone.  I’ve posted a week long design challenge for any developers interested in games for more than entertainment.  Be sure to check it out here.  Best of luck!

Response to Outgrowing Games

My article on Why I Outgrew Video Games has received considerable press coverage from Gamasutra, Slashdot, Kotaku, and other online news outlets.  The discussion generated around the article has been very thought provoking; many readers sympathized, claiming that they too have been forced to leave games behind as other more important aspects of life crept [...]

Tangential Learning in Games

Edge Online recently covered a video by Daniel Floyd discussing the concept of “Tangential Learning” in games.  Floyd begins by discussing the general failure of “Edutainment” games, which are usually focused entirely on teaching a topic to the player and end up being incredibly boring.  On the other hand you have entertainment based games, which [...]