About Brice
“Brice Morrison is a game designer who has been developing quirky titles since he was in middle school…he developed several successful independent games such as Jelly Wars, an action adventure franchise, and QuickQuests, a casual MMORPG.
While at the University of Virginia, Brice founded Student Game Developers, an organization which continues to produce games every semester and open the doors to the games industry for students. His blog at BriceMorrison.com discusses games in a broader context and how they can be more than simply entertainment.”
- From Gamasutra
This site is an exploratory activity of the possibilities of the games industry itself on behalf of developers, players, and non-players alike. Discussion is welcome. Through it I hope to clarify my own thoughts, learn from others, and broaden the conception of interactive media.
Publications
- How Megaman 9 Resembles…Real Life?, Gamasutra, December 2008
- Response to ‘Outgrowing Games’, GameSetWatch, November 2008
- Why a Game Designer Outgrew Video Games, Gamasutra, November 2008
- Two Years In: The Wii’s Successes, Gamasutra, October 2008
- McCain’s Porkbarrel Game Lacks Message, Gamasutra, October 2008
- Two Years In: How the Wii has Failed, Gamasutra, October 2008
- How Things Work: Social Networking, Alfred Weaver and Brice Morrison, Computer Magazine, 2008