Best of the Design Competition
Thanks to everyone who entered the design competition! It received a good amount of submissions, the best of which will be covered in this post.
To review, the competition was to design a game that had peripheral benefit, a game that the player would view as a worthwhile experience outside of enjoying a piece of entertainment. It was born out of a flurry of discussion surrounding two articles, Why a Game Designer Outgrew Video Games and Response to Outgrowing Games. It’s great to see so many developers and gamers alike invested in the discussion, and I hope it is a topic that will live on long past the articles.
Debt in the City - A Simulation in the Causes of the Financial Crisis
Designed by Keith Carter and Sean Mare, Debt in the City is an impressive game concept that seeks to “educate the player about the content, size, extent, and impact of Debt Capital Markets (DCM) on companies and banks.”
In the current credit crisis and depression of the US economy, this is certainly a hot topic. Many workers, homeowners, and citizens can’t exactly articulate what’s wrong with the economy; all they know is that “things are bad”. The evening news seems to only communicate surface level education, reiterating how poorly the markets are performing, and not many people are CPAs or have MBAs to give them a firm grasp of the events unfolding. (more…)
